The Picture Business
Walter Jon Williams lives in rural New Mexico, a fact that “compels me to perpetual war with mosquito and tumbleweed, and to lengthy disquisitions on the merits and failings of my tractor, the name of which is Beam.” One of the author’s most recent short stories for Asimov’s, “Foreign Devils” (January 1996), won the 1996 Sidewise Alternate History Award for Best Short Form.
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The Praxis (Dread Empire Fall[1])
An infinite, sweeping saga of interstellar war — the first SF classic for the 21st century. The empire of the Shaa lasted 10,000 years. Years of terror, infinite violence and oppressive, brutal order. Now the Shaa are no more, but the terror and violence are only beginning… The Shaa, rulers of the universe, began to commit ritual suicide when it became clear that their minds — profoundly intelligent but limited — would accept no further information. Near immortality was their one, great mistake. And so began the war between the Naxids, oldest client race of the Shaa, who believed themselves inheritors of the empire, and a frail alliance of other races, including humanity. Gareth Martinez and Caroline Sula are two of the characters through whom we see this mighty, calamitous war and its aftermath. And so, the story of a dread empire's fall begins…
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The Rift
In 1812 the quiet Missouri plains were split by an earthquake so powerful, it rang church bells in Boston. Two centuries later, almost no one in the Midwest knows the history of the New Madrid fault line. And no one knows that another quake is coming, a quake so massive it will kill tens of thousands, destroy cities, change the course of the Mississippi River itself. The first quake is the worst. reducing the central United States to the Stone Age. Then the fault line shakes again. And again. Fast-paced and terrifyingly real, The Rift is a blockbuster novel of destruction, heroism, and survival that’s sure to grab fans of such recent screen shockers as Deep Impact and Armageddon.
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The Rift
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The Sundering (Dread Empire Fall[2])
The alien Naxids have won a shattering victory at Magaria, a victory that clears the way for an advance on the loyalist capital, Zanshaa. Lord Gareth Martinez comes to help save Zanshaa, but finds himself entangled in intrigue, first by political enemies and then by his own brother.
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The Sundering (Dread Empire Fall[2])
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The Tang Dynasty Underwater Pyramid
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This Is Not a Game
THIS IS NOT A GAME is a novel built around the coolest phenomenon in the world.That phenomenon is known as the Alternate Reality Game, or ARG. It's big, and it's getting bigger. It's immersive and massively interactive, and it's spreading through the Internet at the speed of light.To the player, the Alternate Reality Game has no boundaries. You can be standing in a parking lot, or a shopping center. A pay phone near you will ring, and on the other end will be someone demanding information.You'd better have the information handy.ARGs combine video, text adventure, radio plays, audio, animation, improvisational theater, graphics, and story into an immersive experience.Now, one of science fiction's most acclaimed writers, Walter Jon Williams, brings this extraordinary phenomenon to life in a pulse-pounding thriller. This is not a game. This is a novel that will blow your mind.
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Wojna (Upadek imperium strachu[3])
Straszliwe imperium tyranów Shaa przestało istnieć, wszechświat znalazł się na łasce bezlitosnych, spragnionych władzy gadopodobnych Naksydów. Wszędzie zapanował krwawy chaos. Jednak dalecy potomkowie Terry cenią sobie wolność, a ich bohaterscy wojownicy nie poddają się. Lord Gareth Martinez i tajemnicza Caroline Sula, która prowadzi walkę w podziemiu, oddzieleni są latami świetlnymi, ale dążą własnymi drogami do decydującej bitwy o przyszłość, gdyż nowy porządek może się okazać jeszcze bardziej przerażający od starego. Jedyna nadzieja w tym, że powiedzie się ostatni desperacki plan, który scali rozbitą galaktykę.
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Worlds That Weren't
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Worlds That Weren't
This is a landmark anthology of four original novellas by the reigning masters of alternate history. Set in different eras, different places, and different times, these forays into “what might have been” showcases the stunning breadth and far-reaching possibilities the genre represents.
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Worlds That Weren't
This is a landmark anthology of four original novellas by the reigning masters of alternate history. Set in different eras, different places, and different times, these forays into “what might have been” showcases the stunning breadth and far-reaching possibilities the genre represents.
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