Assassin's Apprentice (The Farseer Trilogy[1])
Young Fitz is a bastard son of the noble Prince Chivalry, raised in the court of the Six Duchies by his father’s gruff stableman. He is ignored by all the royalty except the devious King Shrewd, who has him secretly tutored in the arts of the assassin. For in Fitz’s blood runs the magic Skill — and the darker knowledge of a child raised with the stable hounds and rejected by his family. For longer than anyone remembers, the Farseers have ruled the storm swept kingdoms of the Six Duchies — using the wild and perilous magic of the Skill. But now, as the barbarous Red Ship Raiders ravage the coasts and sleepwalkers prowl the heartland, Fitz is growing to manhood. Soon he will face his first dangerous, soul-shattering mission. For Fitz is a threat to the throne…but he may also be the key to the survival of the kingdom.
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Assassin's Apprentice (The Farseer Trilogy[1])
Young Fitz is a bastard son of the noble Prince Chivalry, raised in the court of the Six Duchies by his father's gruff stableman. He is ignored by all the royalty except the devious King Shrewd, who has him secretly tutored in the arts of the assassin. For in Fitz's blood runs the magic Skill — and the darker knowledge of a child raised with the stable hounds and rejected by his family. For longer than anyone remembers, the Farseers have ruled the storm swept kingdoms of the Six Duchies — using the wild and perilous magic of the Skill. But now, as the barbarous Red Ship Raiders ravage the coasts and sleepwalkers prowl the heartland, Fitz is growing to manhood. Soon he will face his first dangerous, soul-shattering mission. For Fitz is a threat to the throne…but he may also be the key to the survival of the kingdom.
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Assassin's Apprentice (The Farseer Trilogy[1])
The bastard sons of kings play a noble role in fantasy: not only were King Arthur and Modred by-blows, but it is often suggested that Merlin himself came to power from the "wrong side of the bed." While Hobb's offering has a few too many illegitimate heirs backstabbing around, this is still a delightful take on the powers and politics behind the throne. Fitz, who is often called the "Boy" or the "Bastard," was begotten by good Prince Chivalry upon some "peasant" woman. At age six, he is given over to the safekeeping of the prince's man, Burrich. Fitz's impolitic existence causes the prince to abdicate his claim to the throne, and he and his wife leave the court, and the boy, behind. Fitz has inherited the "Skill," a mind-bending talent, and also has the ability to meld his thoughts with those of nonhuman creatures and to mentally "repel" physical advances. When Fitz finally comes to King Shrewd's attention, he is given over to the Royal Assassin's tutelage and trained to carry out the king's devious plans. The novel's conceit-that it offers Fitz's memoirs from childhood through adolescence-allows for several sequels. A gleaming debut in the crowded field of epic fantasies and Arthurian romances.
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Royal Assassin (The Farseer Trilogy[2])
Continuing in the tradition of her first book (Assassin's Apprentice) Hobb propels the Farseer saga into its second installment with irresistible plotting and memorable characters. Fitz is a trained assassin in the service of King Shrewd and also the king's illegitimate grandson. He is sworn to protect heir to the throne Prince Verity and Verity's new bride, but his task is complicated by an invasion of vicious barbarians who turn helpless captives into zombie-like Forged Ones. The home front is no safer, with an ailing King and usurpers to the throne waiting in the wings. Romance, sibling rivalry, battlefield exploits, betrayal, political intrigue and telepathic magic insure that there's never a dull moment in the Kingdom of the Six Duchies. Through deft description and characterizations, Hobb manages to create a kingdom that looks like a fairy tale but feels like the real world?which makes it almost impossible not to become immersed in Hobb's fantasy epic. The ending clamors for a sequel-and hopefully sooner, than later.
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Royal Assassin (The Farseer Trilogy[2])
Continuing in the tradition of her first book (Assassin's Apprentice) Hobb propels the Farseer saga into its second installment with irresistible plotting and memorable characters. Fitz is a trained assassin in the service of King Shrewd and also the king's illegitimate grandson. He is sworn to protect heir to the throne Prince Verity and Verity's new bride, but his task is complicated by an invasion of vicious barbarians who turn helpless captives into zombie-like Forged Ones. The home front is no safer, with an ailing King and usurpers to the throne waiting in the wings. Romance, sibling rivalry, battlefield exploits, betrayal, political intrigue and telepathic magic insure that there's never a dull moment in the Kingdom of the Six Duchies. Through deft description and characterizations, Hobb manages to create a kingdom that looks like a fairy tale but feels like the real world?which makes it almost impossible not to become immersed in Hobb's fantasy epic. The ending clamors for a sequel-and hopefully sooner, than later.
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Assassin's Quest (The Farseer Trilogy[3])
In this conclusion to the Farseer saga, Fitz Chivalry's quest for revenge on the usurping Regal requires him to journey to the Elderlings (wise old mages in the classic mold) and afterwards to realize the emergence of his own magical gifts, at which point the quest comes to an end after a mere 688 pages. Like much high fantasy these days, the book could have been pruned more than a trifle; on the other hand, along with the extra wordage come extra measures of characterization, world building, and emotionally compelling scenes of both magic and battle. And this is definitely the end of one story, although the world Hobb has created is now sufficiently developed (even why the characters have such archetypical names is explained) to be the scene of future books. In all, this is an improvement over its predecessors that will please their readers and probably whet their appetites for more from Hobb.
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Assassin's Quest (The Farseer Trilogy[3])
In this conclusion to the Farseer saga, Fitz Chivalry's quest for revenge on the usurping Regal requires him to journey to the Elderlings (wise old mages in the classic mold) and afterwards to realize the emergence of his own magical gifts, at which point the quest comes to an end after a mere 688 pages. Like much high fantasy these days, the book could have been pruned more than a trifle; on the other hand, along with the extra wordage come extra measures of characterization, world building, and emotionally compelling scenes of both magic and battle. And this is definitely the end of one story, although the world Hobb has created is now sufficiently developed (even why the characters have such archetypical names is explained) to be the scene of future books. In all, this is an improvement over its predecessors that will please their readers and probably whet their appetites for more from Hobb.
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