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Books without sequence (Williams Walter Jon)
An Armory of Swords

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Aristoi

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Gabriel jest Aristosem, członkiem kasty wybrańcow, stojących na czele ludzkiego społeczeństwa. Na planecie którą zbudował, poddani czczą go niczym boga, ale w elektronicznym świecie Hiperlogosu jest jednym z wielu Aristoi, wcale nie najważniejszym. Pewnego dnia odkrywa coś, co zagraża całej rasie ludzkiej — gdzieś w galaktyce ukrywa się Aristos odszczepieniec, który oszalał. Gabriel musi go zniszczyć ,albo on zniszczy panujący we wszechświecie ustalony porządek. Walter Jon Williams to jeden z najciekawszych amerykańskich pisarzy science fiction, zdobywca wielu prestiżowych nagród. Jest postrzegany jako odnowiciel „twardej” odmiany fantastyki i uznawany za jednego z najbardziej błyskotliwych autorów ostatniej dekady.
Lethe

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No Spot of Ground

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Rewired: The Post-Cyberpunk Anthology

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Cyberpunk is deadThe revolution has been co-opted by half-assed heroes, overclocked CGI, and tricked-out sunglasses. Once radical, cyberpunk is nothing more than a brand. Time to stop flipping the channelThese sixteen extreme stories reveal a government ninja routed by a bicycle repairman, the inventor of digitized paper hijacked by his college crush, a dead boy trapped in a warped storybook paradise, and the Queen of England attacked with the deadliest of forbidden technology: a working modem. You'll meet Manfred Macx, renegade meme-broker, Red Sonja, virtual reality sex-goddess, and Felix, humble sysadmin and post-apocalyptic hero. Editors James Patrick Kelly and John Kessel (Feeling Very Strange: The Slipstream Anthology) have united cyberpunk visionaries William Gibson, Bruce Sterling, and Pat Cadigan with the new post-cyberpunk vanguard including Cory Doctorow, Charles Stross, and Jonathan Lethem. Including a canon-establishing introduction and excerpts from a hotly-contested online debate, Rewired is the first anthology to define and capture the crackling excitement of the post-cyberpunks. From the grittiness of Mirrorshades to the Singularity and beyond, it's time to revive the revolution. Are you ready?
Rogues

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If you’re a fan of fiction that is more than just black and white, this latest story collection from #1 New York Times bestselling author George R.R. Martin and award-winning editor Gardner Dozois is filled with subtle shades of gray. Twenty-one all-original stories, by an all-star list of contributors, will delight and astonish you in equal measure with their cunning twists and dazzling reversals. And George R.R. Martin himself offers a brand-new A Game of Thrones tale chronicling one of the biggest rogues in the entire history of Ice and Fire.Follow along with the likes of Gillian Flynn, Joe Abercrombie, Neil Gaiman, Patrick Rothfuss, Scott Lynch, Cherie Priest, Garth Nix, and Connie Willis, as well as other masters of literary sleight-of-hand, in this rogues gallery of stories that will plunder your heart—and yet leave you all the richer for it.
Songs of the Dying Earth

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Today, in order to honor the magnificent career of Jack Vance, one unparalleled in achievement and impact, GEORGE R.R. MARTIN and GARDNER DOZOIS, with the full cooperation of Jack Vance, his family, and his agents, suggest a Jack Vance tribute anthology called Songs of the Dying Earth, to encourage the best of today's fantasy writers to return to the unique and evocative milieu of The Dying Earth, from which they and so many others have drawn so much inspiration, to create their own brand-new adventures in the world of Jack Vance s greatest novel.Half a century ago, Jack Vance created the world of the Dying Earth, and fantasy has never been the same. Now, for the first time ever, Jack has agreed to open this bizarre and darkly beautiful world to other fantasists, to play in as their very own. To say that other fantasy writers are excited by this prospect is a gross understatement; one has told us that he'd crawl through broken glass for the chance to write for the anthology, another that he'd gladly give up his right arm for the privilege that's the kind of regard in which Jack Vance and The Dying Earth are held by generations of his peers.
The Best Military Science Fiction of the 20th Century

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Explosive and provocative battles fought across the boundaries of time and space—and on the frontiers of the human mind.Science fiction's finest have yielded this definitive collection featuring stories of warfare, victory, conquest, heroism, and overwhelming odds. These are scenarios few have ever dared to contemplate, and they include:-"Superiority": Arthur C. Clarke presents an intergalactic war in which one side's own advanced weaponry may actually lead to its ultimate defeat.-"Dragonrider": A tale of Anne McCaffrey's Dragonriders of Pern, in which magic tips the scales of survival.-"Second Variety": Philip K. Dick, author of the short story that became the movie Blade Runner, reaches new heights of terror with his post apocalyptic vision of the future.-"The Night of the Vampyres": A chilling ultimatum of atomic proportions begins a countdown to disaster in George R. R. Martin's gripping drama.-"Hero": Joe Haldeman's short story that led to his classic of interstellar combat, The Forever War.-"Ender's Game": The short story that gave birth to Orson Scott Card's masterpiece of military science fiction.. . . as well as stories from Poul Anderson, Gregory Benford, C. J. Cherryh, David Drake, Cordwainer Smith, Harry Turtledove and Walter John Williams.Guaranteed to spark the imagination and thrill the soul, these thirteen science fiction gems cast a stark light on our dreams and our darkest fears—truly among the finest tales of the 20th century.
The Picture Business

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Walter Jon Williams lives in rural New Mexico, a fact that “compels me to perpetual war with mosquito and tumbleweed, and to lengthy disquisitions on the merits and failings of my tractor, the name of which is Beam.” One of the author’s most recent short stories for Asimov’s, “Foreign Devils” (January 1996), won the 1996 Sidewise Alternate History Award for Best Short Form.
The Rift

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The Rift

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In 1812 the quiet Missouri plains were split by an earthquake so powerful, it rang church bells in Boston. Two centuries later, almost no one in the Midwest knows the history of the New Madrid fault line. And no one knows that another quake is coming, a quake so massive it will kill tens of thousands, destroy cities, change the course of the Mississippi River itself. The first quake is the worst. reducing the central United States to the Stone Age. Then the fault line shakes again. And again. Fast-paced and terrifyingly real, The Rift is a blockbuster novel of destruction, heroism, and survival that’s sure to grab fans of such recent screen shockers as Deep Impact and Armageddon.
The Tang Dynasty Underwater Pyramid

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This Is Not a Game

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THIS IS NOT A GAME is a novel built around the coolest phenomenon in the world.That phenomenon is known as the Alternate Reality Game, or ARG. It's big, and it's getting bigger. It's immersive and massively interactive, and it's spreading through the Internet at the speed of light.To the player, the Alternate Reality Game has no boundaries. You can be standing in a parking lot, or a shopping center. A pay phone near you will ring, and on the other end will be someone demanding information.You'd better have the information handy.ARGs combine video, text adventure, radio plays, audio, animation, improvisational theater, graphics, and story into an immersive experience.Now, one of science fiction's most acclaimed writers, Walter Jon Williams, brings this extraordinary phenomenon to life in a pulse-pounding thriller. This is not a game. This is a novel that will blow your mind.
Worlds That Weren't

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This is a landmark anthology of four original novellas by the reigning masters of alternate history. Set in different eras, different places, and different times, these forays into “what might have been” showcases the stunning breadth and far-reaching possibilities the genre represents.
Worlds That Weren't

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This is a landmark anthology of four original novellas by the reigning masters of alternate history. Set in different eras, different places, and different times, these forays into “what might have been” showcases the stunning breadth and far-reaching possibilities the genre represents.
Worlds That Weren't

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