King’s Blood Four (Land of the True Game[1])
In the lands of the True Game, your lifelong identity will emerge as you play. Prince or Sorcerer, Armiger or Tragamor, Demon or Doyen… Which will it be? |
Necromancer Nine (Land of the True Game[2])
Some will be kings, some will be sorcerers, and some pawns in the real lives of those who live the magical chess game on True Life. But one child is wreaking havoc; he can be any player he likes and threatens to destroy the game forever. |
Wizard’s Eleven (Land of the True Game[3])
Wizard’s Eleven sets out, perhaps more clearly than in the previous books, the world of the True Game, the society of Gamesmen, and the nature of Talents. Like most of Tepper’s books, it also raises questions of law versus justice, the appropriate use of power, and the ethics of concealing one’s gifts or nature. |